Huish is a pet game about taking care of a human with a fish head / fish with a human body.

Left Mouse Click to drop food for the Huish
W, A, D for moving the camera around the environment

Your Huish will be pretty content with most anything, but do keep an eye on them in case anything unusual arises...

Texture Credits:

Lil Postmortem: This prompt was very unexpected for me, and I spent a couple days throwing random ideas at the wall before landing on Huish and just sprinting with it. There were more mechanics I wanted to add (Money system for buying food, work life balance bar), but ultimately with the time and resources available, I decided to go with a purer experience than stretch it all to thin. I still wish I had gotten certain behaviors in like laying down in bed, but I hope the work still is enjoyable on its own merits and leaves room for the imagination.

Made withUnity


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The atmosphere is very strong, with the ambience sounds like water and such, the post-processing and the weird sounds my huish makes. Inspired by seaman I guess, the weirdness also comes from the camera angles being almost voyeuristic and the damp and dim environment.Also the huish is well realized imo, its pixel style doesn't conflict with the 3D models, but rather emphasizes itself, and lightens the game's emotion a bit. I really like how the game telegraphs that my huish needs water, I only figured it out after I indirectly killed it:> As for some critique, just like what the postmortem says, I also would like more features in the game. Very strong experience overall, really like it.

This game is really potent. I like the glub glub weird sounds and the like tinkle tinkle weird sounds. I have no idea what they're for but I like them. I also love the textures you use on the television and smaller television. Also I really love how the introductory menu looks, I think it's very easy to rush past such a thing and be like "oh this isn't part of the game let's just dev it and get it over with" but this one looks visually thought out and purposefully put together in a very nice way.

In terms of critique, I think I wish the camera controls were a bit easier to understand. It felt like I was pressing all of the buttons all the time and nothing was happening or too much was happening. Maybe just having the A and D keys rotate the camera on a pivot would be more effective. Yeah I think generally there are some weird things going on with raycasts in this.